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Codifying Character Logic in Role-Playing

Peng, Letian, Shang, Jingbo

arXiv.org Artificial Intelligence

This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene) that outputs a list of logic-grounded assertions triggered_statements, using both explicit control structures (e.g., if-then-else) and condition checks like check_condition(scene, question), where each question is a semantically meaningful prompt about the scene (e.g., "Is the character in danger?") discriminated by the role-playing LLM as true, false, or unknown. This explicit representation offers three key advantages over traditional prompt-based profiles, which append character descriptions directly into text prompts: (1) Persistence, by enforcing complete and consistent execution of character logic, rather than relying on the model's implicit reasoning; (2) Updatability, through systematic inspection and revision of behavioral logic, which is difficult to track or debug in prompt-only approaches; (3) Controllable Randomness, by supporting stochastic behavior directly within the logic, enabling fine-grained variability that prompting alone struggles to achieve. To validate these advantages, we introduce a new benchmark constructed from 83 characters and 5,141 scenes curated from Fandom, using NLI-based scoring to compare character responses against ground-truth actions. Our experiments demonstrate the significant benefits of codified profiles in improving persistence, updatability, and behavioral diversity. Notably, by offloading a significant portion of reasoning to preprocessing, codified profiles enable even 1B-parameter models to perform high-quality role-playing, providing a scalable and efficient foundation for local deployment of role-play agents.


Prince's 'bizarre' influence on Japanese anime

Los Angeles Times

More than a week after his death, Prince is everywhere. Artists the world over counted him as an influence and mentor, and Japan is no exception. When news of Prince's death broke, Japanese musicians, from pop idols to rappers, tweeted their goodbyes. But what a lot of people may not realize is that Prince also had profoundly affected one of the most bizarre comic and anime franchises Japan has ever produced – a series called, appropriately enough, "Jojo's Bizarre Adventure." The series isn't quite as popular as titles like "One Piece" or "Dragon Ball Z," but it has been running since 1985, spawned video game and novel spinoffs and produced a serious cult following.

  Country: Asia > Japan (0.48)
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